# DPLib - Asynchronous bot framework for Digital Paint: Paintball 2 servers
# Copyright (C) 2017 Michał Rokita
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU Affero General Public License for more details.
#
# You should have received a copy of the GNU Affero General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
"""
A module for parsing DP data
"""
CHAR_TAB = ['\0', '-', '-', '-', '_', '*', 't', '.', 'N', '-', '\n', '#', '.', '>', '*', '*',
'[', ']', '@', '@', '@', '@', '@', '@', '<', '>', '.', '-', '*', '-', '-', '-',
' ', '!', '\"', '#', '$', '%', '&', '\'', '(', ')', '*', '+', ',', '-', '.', '/',
'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', ':', ';', '<', '=', '>', '?',
'@', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O',
'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '[', '\\', ']', '^', '_',
'`', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o',
'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '{', '|', '}', '~', '<',
'(', '=', ')', '^', '!', 'O', 'U', 'I', 'C', 'C', 'R', '#', '?', '>', '*', '*',
'[', ']', '@', '@', '@', '@', '@', '@', '<', '>', '*', 'X', '*', '-', '-', '-',
' ', '!', '\"', '#', '$', '%', '&', '\'', '(', ')', '*', '+', ',', '-', '.', '/',
'0', '1', '2', '3', '4', '5', '6', '7', '8', '9', ':', ';', '<', '=', '>', '?',
'@', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O',
'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '[', '\\', ']', '^', '_',
'`', 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O',
'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z', '{', '|', '}', '~', '<']
[docs]def decode_ingame_text(text):
"""
Removes special chars from ingame messages/nicks
:param text: Text to decode
:return: Decoded text
"""
cleaned_text = ""
skip_next = False
for i in text:
char_ascii = ord(i)
# 134-underline, 135-italic, 136-color
if char_ascii == 134 or char_ascii == 135 or char_ascii == 136 or skip_next: # Remove underline, italic symbols
if char_ascii == 136:
skip_next = True
else:
skip_next = False
else:
cleaned_text = cleaned_text + CHAR_TAB[char_ascii]
skip_next = False
return cleaned_text
[docs]def render_text(text):
"""
Renders some text with formatting to a DP message.
Replaces {C} with color char (ASCII 136), {U} with underline (ASCII 134) and {I} with italic (ASCII 135)
:param text: Text to render
:type text: str
:return: DP message
:rtype: str
"""
return text.format(C=chr(136), U=chr(134), I=chr(135))
[docs]def escape_braces(string):
"""
Escapes braces, use for user-input in :func:`render_text`
:param string: string to escape
:return: escaped string
"""
return string.replace('{', '{{').replace('}', '}}')